Difficulty is `b = X w + family effect + noise`. Legacy (`train`) items have calibrated difficulties from large samples (true value plus `legacy_se` error). New generated items (`new`) come from the same families plus one family never seen in training. Optionally, one seen family is "rogue": its new items are `rogue_shift` harder than its history implies, as when a generation template changes.
Usage
cs_simulate(
n_train = 400,
n_new = 150,
n_families = 10,
n_features = 32,
signal_sd = 0.8,
family_sd = 0.4,
resid_sd = 0.5,
legacy_se = 0.1,
rogue_shift = 1.2,
seed = NULL
)Arguments
- n_train, n_new
Numbers of legacy and new items.
- n_families
Number of template families seen in training; one more family appears only among new items.
- n_features
Feature (embedding) dimension.
- signal_sd, family_sd, resid_sd
SDs of the feature signal, family effects and item-specific residual.
- legacy_se
Calibration error of legacy difficulties.
- rogue_shift
Shift for the rogue family's new items (0 for none).
- seed
Optional seed.